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Overview

Plogue’s new soft-synthesizer turns your VST/AU/RTAS host into a classic video game console, vintage 8bit home computer and even an 80’s arcade.

Plogue chipsounds authentically emulates more than eight vintage 8bit-era sound chips (on top of their variants), down to their smallest idiosyncrasies.

The Mixer Tab

The Mixer Tab

The Controls Tab

The Controls Tab

The Modulation Tab

The Modulation Tab

But more interestingly, it also faithfully allows you to dynamically reproduce the accidentally discovered sounds effect tricks and abusive musical techniques that were made famous by innovative chip music composers and classic video game sound designers, which for the good part of the last 3 decades, have pushed beyond the boundaries of the original chip designs.

In short, whether you are already versed into chiptune/chip music or just interested in those sounds, this is one unique instrument for you!

Check out these chipsounds videos on the Plogue Channel:

Sceptical?

You couldn’t be more wrong!

Sound chips from vintage computers, arcades and game consoles had unique sonic qualities that have been shadowed by recent and ‘better’ technologies. Their limitations in polyphony and timbre have forced musicians of the time to come up with a series of techniques which pushed the boundaries of what they originally offered.

Those special techniques, combined with each type of chip’s “imperfections” gave true personality to the music and sound effects of the 80’s.

Here is a few example techniques used by classic chip music authors that has been precisely reproduced in chipsounds:

  • Fast one-shot arpeggios with pulse width modulation and amplitude modulation.
  • Rapid waveform changes (also known as wavetables) for “drum-like” sounds and guitar-like leads.
  • Resynchronizing of envelopes and waveforms, through interrupt-based timers in order to create new evolving waveforms and odd ring modulations.
  • Fast sweeping glides of discreet pitch values.
  • Creation of a ‘poor man’s’ 4bit sampler using rapidly changing volume function of the chips.

A growing community of musicians is saying a big NO to this statement!

Chip music artists were the first to give those sounds all the fame they deserved. But today, musicians of all genres praise the unique musical behaviors of these chips.

WRONG!

Many chip emulators came out to please the growing demand for vintage sounds. But with Plogue’s chipsounds, we reached a totally new summit of authenticity and playability.

4 years of intense research led to this one-of-a-kind software synthesizer. This level of fidelity to the originals combined with modern flexibility has never been done before.

Say finally goodbye to all those badly aliased square waves, and welcome purity.

We love the original hardware, take our word for it. If we didn’t, we wouldn’t have started this crazy endeavor. However making music with the original consoles is not for everyone.

chipsounds vs. hardware:

- You can actually use a standard MIDI controller to start composing chip music.

- You DON’T need to deal with a small and hard to read interface.

- You DON’T need to learn assembly language, or hexadecimal.

- You DON’T have to use a tracker, although it works fine with them as well.

- You can CHOOSE to be limited in terms of pitch and polyphony OR NOT.

- You DON’T need to spend years hunting garage sales, flea markets or online auctions to gather a collection such as this one. We have done it for you :)

Consoles are not eternal, they were mass manufactured consumer goods and are bound to fail sooner or later. However there’s NO risk of having a software have its capacitors dried up, its PCB rusted, and power supply catching fire.

If you are a seasoned chiptuner, don’t limit yourself to only one console’s sound, here’s your chance to creatively discover all the others!

Think again. We spent years of research on this one.

We have all those chips and have painstakingly sampled and analyzed them ourselves.

We’ve revisited all known documentation of each chip and verified any technical allegations using our own custom tests on them. You can even pay a visit to our research blog for some unique published discoveries… and believe us the research goes ON. This is the sort of stuff that wake us up and makes us put our pants in the early morning.

The product is a self contained hybrid synth/sampling synthesizer based on our OWN flexible virtual instrument engine (ARIA).

Synthesis gives you more modulation accuracy and freedom, while sampling allows to emulate the nearly unemulatable features of some classic sound chip like for instance, the combinedwaveforms of the SID.

In order to be most faithful to the each sound, we went with what was best for each type of chipsound.

The chips

Chips analyzed and included:
TIA Listen to a few TIA emulations on chipsounds:
TIA trans

used in the 2600 & 7800

  • Accurate Multipulse/Polynomial bit pattern waveforms for those unique combat, engine drones and powerful mix piercing “fake-saw” sound
2A03
and its portable variant
Listen to a few 2A03 emulations on chipsounds:
NES trans

Used in the Big N consoles

  • Accurate pulse width settings (1/8, 1/4, 1/2, 3/4)
  • Drawable 4bit/32 step bandlimited Waveform
  • Huge number custom and classic waveforms to choose from,
  • Including the unique triangle sound of the Big “N”
  • Short (93/127bit) and Long (32767bit) noise patterns accurately modeled.
AY-3-8910
and its numerous clones 8912/8913/8914/2149F
Listen to a few AY-3-8910 emulations on chipsounds:
AY trans

used in Intv, ZX, ST, Arcades

  • Emulation of Sync Buzzer Envelope Looping tricks.
  • Accurate logarithmic 4Bit DAC.
POKEY Listen to a few POKEY emulations on chipsounds:
Pockey

Used in 400/800 series computer and Arcades

  • Fat and accurate Multipulse/Polynomial bit pattern waveforms with clock desynchronization
SN76489AN
and its SN76496 SN94624N predecessor
Listen to a few SN emulations on chipsounds:
SN trans

Used in the ColecoVision, SMS, BBC, TI99, PCjr, Tandy and Arcades

  • Basic and RAW, the purest chip there is.
  • Different NOISE patterns for all variants, all emulated.
UVI Listen to a few UVI emulations on chipsounds:
UVI

Used in the Arcadia 2001

  • A rarity that can prove effective in the grinding department
    with its logical anding of pulse and noise patterns
    (As used in the Arcadia 2001 and MPT-03)
P824X Listen to a few P824X emulations on chipsounds:
P824X

Used in the Odyssey 2

  • Obscure chip that oddly only plays the scale of E5 (slightly detuned)
    And the subtle psychoacoustic sound of screaming at the start of its noise pattern
SID
including 6580 and 8580
Listen to a few SID emulations on chipsounds:
SID trans

Used in the C64

  • The most important sound chip of the 80’s gaming era.
  • Variable Pulsewidth, SAW, Triangle, 8bit noise and even combined waveforms.
  • Most waveforms are actually SAMPLES of the real thing for 100% accuracy, especially for the combined waveforms.
VIC-I Listen to a few VIC-I emulations on chipsounds:
VIC trans

Used in the VIC20

  • This chip is very underhestimated gem with tolally unique sounding waveforms.
  • Newly discovered “Robotic” waveforms are emulated.
  • Rough, nasty noise pattern too.

Quotes

“The most authentic emulation of C64, Nes, Vic20, Gameboy, and Atari 2600 sound chips I’ve ever heard!” -8 Bit Weapon (http://www.8bitweapon.com)

“Quite simply put, it beats the s*** out of any other single chip emulation VST currently available.
chipsounds is a must-have for anyone who’s seriously interested in chip sounds but don’t have access
to the real hardware.”
– nitro2k01 (http://gameboygenius.8bitcollective.com)

Bottom line is, if you’re going to cheat, you shouldn’t do it with anything else than Plogue chipsounds =P
-XC3N (http://toycompany.cc/)

More

System Requirements
- PC: 2 GHz Pentium 4 or better (Windows XP or higher)
- MAC: G5 PPC or Any Intel Mac (Mac OS X 10.4 or higher)
- 1GB of RAM or more.
- Around 100 MB of disk space
Terms


Plogue is not affiliated with any of the original integrated circuit, computer and console manufacturers.
Plogue and the Plogue logo are trademarks of Plogue Art et Technologie, Inc.
chipsounds and the chipsounds logo are trademarks of Plogue Art et Technologie, Inc.
ASIO and VST are trademarks of Steinberg Soft- und Hardware GmbH
ReWire is a trademark of Propellerhead Software, Stockholm, Sweden
All other trademarks are the property of their respective owners.
Copyright 2001-2009 Plogue Art et Technologie Inc.
All rights reserved.

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:: Listen to chipsounds demo EP

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