The Philip Glass Ensemble relies on Bidule for a 5-hour performance!

Bidule

Bidule

Michael Riesman, Musical Director of the Philip Glass Ensemble

Michael Riesman, Musical & Technical Director of the Philip Glass Ensemble


The Philip Glass Ensemble was founded in 1968 by one of the most influential – and controversial – contemporary composers, Philip Glass. Michael Riesman is the Ensemble’s Musical Director and technological mastermind, and also plays keyboards.

On February 25th, the Ensemble delivered a rare 5 hour long performance of Music in Twelve Parts to celebrate Glass’s 75th anniversary. This musical marathon also marked the first public run of their new live rig based on Plogue Bidule. Michael Riesman gracefully shared with us his experience with the Philip Glass Ensemble and their migration process to Bidule.

Maxime Deland (PLOGUE): You’ve joined the Philip Glass Ensemble in 1974. I guess the live rig has changed a few times over all these years. Could you share with us how your setup has evolved until the latest pre-Bidule setup?

Michael Riesman: When I joined, the keyboards consisted of 3 Farfisa Mini-Compact organs. That was it.

The Philip Glass Ensemble in the 70's


Over the years of my involvement, the Ensemble went through a series of migrations to new hardware. The first was the replacement of one of the Farfisas by a Yamaha YC45-D dual manual electric organ, a wonderful machine with touch sensitivity and adjustable percussive attack. After that, we added an Arp Explorer synthesizer. Next came a Sequential Circuits Prophet 5, then an Oberheim OBXa, then a Yamaha Dx7 (one of the first in the US, hand-carried back from a tour in Japan), then an Emulator I sampler (serial #002), then a Roland Juno-106 and a Roland JX3P, and an Emulator II sampler, and then, as we adopted MIDI controllers and rack modules, a Roland Super Jupiter, a Yamaha TX-816 rack and a TX-802, several Oberheim Matrix-6R. and a number of Akai S-900 samplers, later replaced with Digidesign Samplecell I cards running on Mac IIs.

Finally, the last pre-Bidule rig, initially set up in 2004, ended up consisting of a TX-816 rack, 2 TX-802s, 2 Matrix 6Rs, 5 Matrix 1000s, and a PC hosting Synthogy Ivory for piano sounds, all fed into a Pro Tools 5 system running on a Mac G4 4-slot computer housing 2 Pro Tools cards, 2 Samplecell II cards, and an instance of Soft Samplecell. The Pro Tools rig was just for mixing (no sequences or other virtual instruments or audio playback), with the hardware fed into 3 888 interfaces and the Samplecells fed directly into the TDM bus and showing up as inputs (cards) or Rewire instruments (Soft Samplecell) in Pro Tools. Performer 5.5 was used as the front end for MIDI, because Pro Tools had a problem with our Aphex trigger-to-MIDI converters, which did not (by default) send any note offs. In Pro Tools, the MIDI buffer would eventually fill up and crash Pro Tools because it was keeping track of all the note-ons without note-offs. This drove me nuts in rehearsal until I finally figured out what was going on and took Pro Tools out of the MIDI equation and all was well. I still to this day don’t use Pro Tools for any MIDI.
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Portal 2 : Songs to test chipsounds by

chipsounds

chipsounds

An interview with Mike Morasky

One of the best-selling video game of 2011, Portal 2 by Valve Software is one year old today. Praised by the critics, it received load of awards. In the music department it won the “2012 Outstanding Achievement in Original Music Composition” by the Academy of Interactive Arts and Sciences and “Best Game Music of 2011” by Kotaku.

A unique characteristic of Portal 2′s soundtrack, apart from its sonic grandness, is that it’s generated in real time by an adaptive music system that react to the player’s actions. This dynamic music was also designed as a reward for successfully completing puzzles inside the game.

So who’s behind the music of Portal 2? An insanely talented guy who also composed music for Team Fortress 2, Left 4 Dead 1 & 2 and of course Portal 1 & 2. If you think that’s impressive, you should know that he can also blow some minds as the Visual Effects Director for the Lord of the Rings and The Matrix Trilogies!

You can imagine he’s a very busy guy! However, he kindly took the time to answer a few of our questions regarding the role that chipsounds played in Portal 2.

Here’s a short interview with none other than Mike Morasky:

Mike Morasky

David Viens (Plogue): Your resume is impressive to say the least, having worked on special effects in movies, to video game soundtracks and audio/dsp programming as well, what is it about game soundtracks that brings you back to your first love?

Mike Morasky: I am and have been a home recording enthusiast for a long time and have always been writing and recording music regardless of what I’m working on publically. I’ve got boxes of cassettes and hard drives full of studies and experiments that stretch all the way back to when I was a young teen. I often wonder however, why it took me so long to focus on game audio. I’ve been a gamer since Pong and have had various opportunities to explore this space but somehow the stars never seemed to align. The real shift I guess was finding myself at Valve. Working with broad-minded people exploring combinations of various disciplines really helped me to connect many of my disparate dots into a whole. Suddenly the idea of creating audio/musical experiences for and in the context of our games made a great deal of sense.

“Plogue chipsounds is used throughout Portal 2 and the game wouldn’t have sounded the same without it. I am a big fan.”

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Plogue Bidule 0.9724 Released!

Bidule

Bidule

Here’s the list of new features and bug fixes:
- Test versions of VST and AU for OS X 64bit
- Added basic version of Arpeggiator, Echo and Quantizer
- Added basic version of Graphical Envelope
- Added MIDI Note Dynamic Filter
- Added hidden preference switch to mutate over entire range instead of current value (see forum post)
- Arpeggiator, Echo : added some missing durations
- Added override per instance for the main window title
- Added Monitoring key shortcut for selected bidules (CTRL/CMD-8)
- Audio File Player: added number of frames in file parameter
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