seb@plogue wrote:IIRC the range for the parameter is between 0 and 2 and act as a speed multiplier,also I do think that a value close to 0 is not honoured and is actually something close to 0.1.
OK Thanks. I'm seeing this as the default state:
- Code: Select all
<Bidule id="UID_1280222915" type="com.plogue.AudioFileInput_2" displayName="Audio File Player_0" processingMode="process">
<Geometry x="-258.5" y="136.5" w="0" h="0"/>
<ChannelConfig numSampleIn="0" numSampleOut="2" numMidiIn="0" numMidiOut="0" numFreqIn="0" numFreqOut="0" numMagIn="0" numMagOut="0"/>
<Gui state="normal" hidden="true" generic="true">
<Geometry x="-1" y="-1" w="0" h="0"/>
</Gui>
<Parameter id="-9" userMin="0" userMax="0" lockedForRandom="false" mutationFactor="0.1">1.0</Parameter>
<Parameter id="-7" userMin="0" userMax="1" lockedForRandom="false" mutationFactor="0.1">1</Parameter>
<Parameter id="-5" userMin="0" userMax="0" lockedForRandom="false" mutationFactor="0.1">0.0</Parameter>
<Parameter id="-2" userMin="0" userMax="2" lockedForRandom="false" mutationFactor="0.1">0.0</Parameter>
<Parameter id="0" userMin="0" userMax="0" lockedForRandom="true" mutationFactor="0"></Parameter>
<Parameter id="1" userMin="0" userMax="1" lockedForRandom="false" mutationFactor="0.1">0</Parameter>
<Parameter id="3" userMin="0" userMax="1" lockedForRandom="false" mutationFactor="0.1">0</Parameter>
<Parameter id="4" userMin="0" userMax="2" lockedForRandom="false" mutationFactor="0.1">1.0</Parameter>
</Bidule>
And what I have saved (with wrong speed):
- Code: Select all
<Bidule id="UID_1238953803" type="com.plogue.AudioFileInput_2" displayName="Audio File Player" processingMode="process">
<Geometry x="-339.833" y="339.333" w="0" h="0"/>
<ChannelConfig numSampleIn="0" numSampleOut="2" numMidiIn="0" numMidiOut="0" numFreqIn="0" numFreqOut="0" numMagIn="0" numMagOut="0"/>
<Gui state="normal" hidden="false" generic="true">
<Geometry x="673" y="120" w="271" h="273"/>
</Gui>
<Parameter id="-9" userMin="0" userMax="0" lockedForRandom="false" mutationFactor="0.1">1.0</Parameter>
<Parameter id="-7" userMin="0" userMax="1" lockedForRandom="false" mutationFactor="0.1">1</Parameter>
<Parameter id="-5" userMin="0" userMax="0" lockedForRandom="false" mutationFactor="0.1">0.0</Parameter>
<Parameter id="-2" userMin="0" userMax="2" lockedForRandom="false" mutationFactor="0.1">0.0</Parameter>
<Parameter id="0" userMin="0" userMax="0" lockedForRandom="false" mutationFactor="0">C:\Users\Glenn\Music\Cross Road.wav</Parameter>
<Parameter id="1" userMin="0" userMax="1" lockedForRandom="false" mutationFactor="0.1">0</Parameter>
<Parameter id="3" userMin="0" userMax="1" lockedForRandom="false" mutationFactor="0.1">0</Parameter>
<Parameter id="4" userMin="0" userMax="2" lockedForRandom="false" mutationFactor="0.1">1.031250</Parameter>
</Bidule>
I must not have saved the layout after replacing the Audio File player, and then loaded the old one or something. If it turns out otherwise I'll update this thread.
Looking at the xml I guess I do have one other question. I see that Parameter id 0 is the file name, but that doesn't seem to be exposed in the list of parameters in the parameter window. Is there a way I can control this (outside of the Audio File Player GUI)?
I guess I can select a previously entered file with presets but can I do something with a media pool shortcut? OK. I think I answered my own question, if you put the player in a group then the file selector is exposed as a parameter.