Search found 111 matches

by ZergFood
Tue Oct 17, 2017 6:04 am
Forum: Bidule Feature Requests
Topic: Ability to load 32bits VST/i in 64 bits bidule
Replies: 4
Views: 639

You can have it use asynchronous processing and delay by one buffer when bridging (jBridge has an option for this called "Performance Mode") which will make the CPU hit from bridging totally negligible (which is mostly in the inter-process signalling/waiting) and in some cases even offer s...
by ZergFood
Sat Sep 16, 2017 4:45 pm
Forum: Bidule Bugs and Problems
Topic: Can Bidule bridge VST2.x 32 bit plugin when the standalone x64 is used?
Replies: 4
Views: 296

Re: Can Bidule bridge VST2.x 32 bit plugin when the standalone x64 is used?

mlomonaco wrote:What a pity Seb.... :shock: :(
Do you guys have any plan to implement it ?
I tried to use jBridge, but it seems not to be working with default VST GUIs (which is my case since I am a developer)....
You can try to bridge the BiduleVST 32-bit with jBridge and then host the guiless plugin there?
by ZergFood
Fri Jul 14, 2017 6:23 am
Forum: Bidule General
Topic: 16 channels humanizer optimization
Replies: 38
Views: 2112

Re: 16 channels humanizer optimization

I haven't built the plugin versions of discrete for quite a while because a) people didn't seem to use them and b) it adds a few hours to the build time For what it's worth, I'd certainly use them, but well, I can't use what's not available ;) I'm guessing an overnight build would solve the "a...
by ZergFood
Wed Mar 08, 2017 8:31 am
Forum: Bidule General
Topic: whats going on with bidule
Replies: 35
Views: 4071

Re: whats going on with bidule

@100mountains: Nobody wants bloat on purpose, but that's not what I meant. I didn't say you suggested bloat. I said that too much overhaul in software usually leads to bloat. Not always, but usually , so I try to avoid that if possible (on suggestions etc). I was simply saying my opinion, nothing mo...
by ZergFood
Tue Mar 07, 2017 6:37 am
Forum: Bidule General
Topic: whats going on with bidule
Replies: 35
Views: 4071

Re: whats going on with bidule

I don't really agree, because in practice such things usually ruin the niche/experience of the product I'm used with. Bidule is certainly a niche product, one that fills the needs of people like me -- people who like building and tweaking stuff, not those who want "easy way out". There are...
by ZergFood
Sat Jan 14, 2017 2:55 pm
Forum: Bidule General
Topic: Sampling Bidule instrument in Bliss
Replies: 4
Views: 795

Re: Sampling Bidule instrument in Bliss

Does connecting ReaStream's MIDI input to Bidule Plugin (input) change anything? It could be a quirk of it not processing for some reason.

(try it even if it does not do anything itself)
by ZergFood
Wed Dec 21, 2016 7:27 am
Forum: Bidule Bugs and Problems
Topic: 0.9753 VST problem, some VSTs are unusable
Replies: 5
Views: 928

Re: 0.9753 VST problem, some VSTs are unusable

This seems fixed in 0.9754, thanks seb! Also I can say, MMorph works fine too. I'm going to do more exhaustive testing later for other projects/VSTs but so far it looks good. :) By the way, an unrelated and minor bug, I didn't want to make a new thread for it since it's minor: It seems Bidule (since...
by ZergFood
Thu Dec 15, 2016 2:16 pm
Forum: Bidule Feature Requests
Topic: Link a bidule to another as a duplicate
Replies: 0
Views: 633

Link a bidule to another as a duplicate

Hi, You're probably aware of my ninja FR/hijack of the other thread (related FR tho): http://plogue.com/phpBB2/viewtopic.php?f=9&t=7870#p42156 I posted it here so it can get its proper FR section cause I felt bad going so much off topic. Basically, if it's possible to make one bidule be linked t...
by ZergFood
Wed Dec 14, 2016 1:56 pm
Forum: Bidule Bugs and Problems
Topic: 0.9753 VST problem, some VSTs are unusable
Replies: 5
Views: 928

Re: 0.9753 VST problem, some VSTs are unusable

Ah that's good news, no worries or rush, I hope it gets fixed. :) MMorph only gets bypassed on load, but otherwise works fine. Note that I still have version 10.00 though, not updated to the latest yet cause i'm scared of regressions like this. (still, on 0.9751 works fine, so something did provoke ...
by ZergFood
Wed Dec 14, 2016 1:53 pm
Forum: Bidule Feature Requests
Topic: Modulate the Midi Note Transposer?
Replies: 6
Views: 1087

Re: Modulate the Midi Note Transposer?

(if the target synth can run the same patch on multiple MIDI channels or you'll need to run multiple instances) Just an unrelated question (ninja FR?) to the topic but to this part. I understand duplicating synths will work here and split the MIDI channel manually. But in this case the synths need ...
by ZergFood
Wed Dec 14, 2016 11:32 am
Forum: Bidule Feature Requests
Topic: MP Assign in Bidule VST
Replies: 5
Views: 1202

Re: MP Assign in Bidule VST

What about limiting the pool of threads to just the first VST instance (per process)? It's hardly "proper" way, but it would work for me. I can bridge several Bidule VST instances each into their own separate dedicated process (via Reaper's bridge), so e.g. if I have 4 multi-channel Bidule...
by ZergFood
Wed Dec 14, 2016 8:24 am
Forum: Bidule Feature Requests
Topic: MP Assign in Bidule VST
Replies: 5
Views: 1202

Re: MP Assign in Bidule VST

I'm guessing since it wasn't added in 0.9753 that it's pretty complicated to add to the VST version. Well, even if all the 7 max "threads" are shared between several instances of the VST, it's fine too, better than nothing, and I can just bridge it in separate process with Reaper. If it's ...
by ZergFood
Wed Dec 14, 2016 8:10 am
Forum: Bidule Bugs and Problems
Topic: 0.9753 VST problem, some VSTs are unusable
Replies: 5
Views: 928

0.9753 VST problem, some VSTs are unusable

Hi, First I'd like to say that the DSP Adapter bug (the one here ) is finally fixed! :) Unfortunately another (real nasty) bug showed up, somehow. It is probably related to this one , but this time it has a different behavior on different VSTs. The one in that example (Elastique Pitch demo) works fi...
by ZergFood
Wed Dec 14, 2016 7:07 am
Forum: Bidule General
Topic: Parameter Modulation (Absolute) question
Replies: 3
Views: 832

Re: Parameter Modulation (Absolute) question

Well you have to understand that, as far as automating/modulation is concerned, parameters internally run from 0 to 1. That is, every VST parameter or otherwise is actually 0...1 in range. Now, of course that 0 can represent a specific value within the bidule or VST, up to implementation. Internally...
by ZergFood
Wed Nov 09, 2016 7:39 am
Forum: Bidule General
Topic: Random number\value generators
Replies: 5
Views: 1113

Re: Random number\value generators

There is no fundamental difference between Oscillators and Math bidules, both operate on audio data on every sample. Oscillators are definitely not just for sound generation, you can use them for anything including LFOs. For example the basic sine oscillator is a simple sine wave function. sin is ob...

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