Search found 1573 matches

by davidv
Thu Feb 08, 2018 9:38 am
Forum: sforzando
Topic: Sforzando crashes Windows 7 - cannot use it
Replies: 4
Views: 79

Re: Sforzando crashes Windows 7 - cannot use it

Hi, I just wanted to add a big thank you ! I managed to installed the update you pointed out and now Sforzando finally works :) Just, I would suggest you to either specify the need for this update in the manual/faq etc and/or to find a way for Sforzando not to crash but to rather inform the user to...
by davidv
Thu Feb 01, 2018 10:54 am
Forum: chipsounds General
Topic: How to get "clicky" note attacks
Replies: 1
Views: 44

Re: How to get "clicky" note attacks

Hi First, this sample must comes from an emulator as it has absolutely no noise. Its basically just the DC offset click from going from nothing to a waveform which is anywhere in its cycle. chipsounds's engine (as it was meant to be more or less equal across chips) has a minimal microscopic Attack p...
by davidv
Thu Jan 25, 2018 1:53 pm
Forum: ARIA Engine
Topic: Conflict betwwen Garritan PSO 5 Aria and EWI USB Aria
Replies: 3
Views: 93

Re: Conflict betwwen Garritan PSO 5 Aria and EWI USB Aria

dechnoz wrote:That fixed it! Thanks for your help>


Glad it did. that was a long shot!
Thanks
by davidv
Thu Jan 25, 2018 12:34 pm
Forum: ARIA Engine
Topic: Conflict betwwen Garritan PSO 5 Aria and EWI USB Aria
Replies: 3
Views: 93

Re: Conflict betwwen Garritan PSO 5 Aria and EWI USB Aria

Hello

This product is no longer supported by Plogue nor Garritan, I'm afraid.
You may want to try this last update we did (1.6)
http://ariaengine.com/support/akai-ewi-usb-update
by davidv
Mon Jan 15, 2018 10:29 am
Forum: SFZ Programming
Topic: "decim" and "bitred" opcodes
Replies: 4
Views: 249

Re: "decim" and "bitred" opcodes

Cyberdyne387 wrote: I confirmed that the decim opcode, at least, worked if you used “decim_cc”.


Its still in there (Didn't remember I added it until you reminded me) so yeah you are right there are exceptions.
by davidv
Mon Jan 08, 2018 3:16 pm
Forum: sforzando
Topic: Control loop_mode via cc in Sforzando
Replies: 3
Views: 93

Re: Control loop_mode via cc in Sforzando

Hello

While its true that internally loop_modes are enums, there are quite a few special optimization cases when loading sfz files that assume this value never changes. Changing this would be quite involved i'm afraid.
by davidv
Sat Dec 30, 2017 12:05 pm
Forum: ARIA Engine
Topic: Mac: Aria engine is corrupted please reinstall
Replies: 0
Views: 110

Mac: Aria engine is corrupted please reinstall

Hi A certain scenario might happen if you update our products on OSX which leaves the system in a non working state. To fix this: 1)Install all latest versions of your products from https://plogue.com/downloads 2)manually delete /Library/Application Support/Plogue/Aria/Aria.bundle 3)Install a fresh ...
by davidv
Thu Dec 07, 2017 2:47 pm
Forum: sforzando
Topic: Aria engine corrupted?
Replies: 6
Views: 454

Re: Aria engine corrupted?

mnorris wrote:I am having the same problem and can't resolve it. I'm running Sforzando on High Sierra (10.13.1)


Try this:

1)Close all apps.
2)Delete /Library/Application Support/Plogue/Aria/Aria.bundle
3)Reinstall sforzando
4)reboot
5)retry

Cheers
by davidv
Fri Dec 01, 2017 9:13 am
Forum: ARIA Engine
Topic: All ARIA-based produce on Windows7: Empty UI fix
Replies: 0
Views: 182

All ARIA-based produce on Windows7: Empty UI fix

Hello

Our new UI code requires full support for Direct2D which was basically beta in early builds of Windows7

Please install "The Platform Update for Windows 7"
https://www.microsoft.com/en-ca/downloa ... x?id=36805

The Plogue Team
by davidv
Tue Nov 28, 2017 11:09 am
Forum: SFZ Programming
Topic: "decim" and "bitred" opcodes
Replies: 4
Views: 249

Re: "decim" and "bitred" opcodes

Hi

Like all Cakewalk-specific effects they are not implemented since they are customs black box DSP units.
Imho should have never been in the spec. All effects should have been outside of it. (like we did)
by davidv
Tue Nov 21, 2017 9:01 am
Forum: Bidule General
Topic: Show us how you use Bidule!
Replies: 25
Views: 22193

Re: Show us how you use Bidule!

reezekeys wrote:
davidv wrote:Nice! Can we post these on Instagram?

Sure, post it anywhere!


Done!

https://www.instagram.com/wwwploguecom/

Thanks!
by davidv
Mon Nov 20, 2017 12:44 pm
Forum: Bidule General
Topic: Show us how you use Bidule!
Replies: 25
Views: 22193

Re: Show us how you use Bidule!

reezekeys wrote:London Jazz Festival - Royal Festival Hall, London

Image


Nice! Can we post these on Instagram?
by davidv
Tue Nov 14, 2017 11:13 am
Forum: sforzando
Topic: Aria engine corrupted?
Replies: 6
Views: 454

Re: Aria engine corrupted?

Hi hi, I'm getting this error basically every time I restart my main studio computer. It's a 2012 quad mac mini running 10.9.5. I'm mostly using Logic X (10.2.2) but some Pro Tools and Reaper as well. If I reinstall sforzando, it goes away - until the next restart. I want to say this started happen...
by davidv
Tue Nov 14, 2017 10:52 am
Forum: chipsounds General
Topic: macOs High Sierra AudioUnit fix
Replies: 2
Views: 253

Re: macOs High Sierra AudioUnit fix

Thank you very much! I was already afraid I wouldn't be able to use Chipsounds until Chipsynth comes out. Two thumbs up for the continued support. By the way, any time frame for Chipsynth? I would very much like to throw my money at you ;) That's very kind! We hope to ship 'chipsynth PortaFM' early...
by davidv
Fri Nov 10, 2017 10:50 am
Forum: Alter/Ego
Topic: Purchase NATA
Replies: 1
Views: 284

Re: Purchase NATA

compositor wrote:I was wondering, since this product isn't sold by Plogue, does anyone know if license activation is instant, i.e. immediately after I purchase?

Thank you


We do not offer support to new customers of NATA as it is now entirely sold by a third party without our involvement.
Regards

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