Search found 1563 matches

by davidv
Tue Nov 21, 2017 9:01 am
Forum: Bidule General
Topic: Show us how you use Bidule!
Replies: 25
Views: 21291

Re: Show us how you use Bidule!

reezekeys wrote:
davidv wrote:Nice! Can we post these on Instagram?

Sure, post it anywhere!


Done!

https://www.instagram.com/wwwploguecom/

Thanks!
by davidv
Mon Nov 20, 2017 12:44 pm
Forum: Bidule General
Topic: Show us how you use Bidule!
Replies: 25
Views: 21291

Re: Show us how you use Bidule!

reezekeys wrote:London Jazz Festival - Royal Festival Hall, London

Image


Nice! Can we post these on Instagram?
by davidv
Tue Nov 14, 2017 11:13 am
Forum: sforzando
Topic: Aria engine corrupted?
Replies: 2
Views: 56

Re: Aria engine corrupted?

Hi hi, I'm getting this error basically every time I restart my main studio computer. It's a 2012 quad mac mini running 10.9.5. I'm mostly using Logic X (10.2.2) but some Pro Tools and Reaper as well. If I reinstall sforzando, it goes away - until the next restart. I want to say this started happen...
by davidv
Tue Nov 14, 2017 10:52 am
Forum: chipsounds General
Topic: macOs High Sierra AudioUnit fix
Replies: 2
Views: 88

Re: macOs High Sierra AudioUnit fix

Thank you very much! I was already afraid I wouldn't be able to use Chipsounds until Chipsynth comes out. Two thumbs up for the continued support. By the way, any time frame for Chipsynth? I would very much like to throw my money at you ;) That's very kind! We hope to ship 'chipsynth PortaFM' early...
by davidv
Fri Nov 10, 2017 10:50 am
Forum: Alter/Ego
Topic: Purchase NATA
Replies: 1
Views: 43

Re: Purchase NATA

compositor wrote:I was wondering, since this product isn't sold by Plogue, does anyone know if license activation is instant, i.e. immediately after I purchase?

Thank you


We do not offer support to new customers of NATA as it is now entirely sold by a third party without our involvement.
Regards
by davidv
Tue Oct 31, 2017 9:05 am
Forum: chipspeech General
Topic: macOs High Sierra AudioUnit fix
Replies: 0
Views: 51

macOs High Sierra AudioUnit fix

[EDIT]
The new official chipspeech macOs installer is High Sierra compatible!
by davidv
Tue Oct 31, 2017 9:04 am
Forum: chipcrusher General
Topic: macOs High Sierra AudioUnit fix
Replies: 0
Views: 139

macOs High Sierra AudioUnit fix

chipcrusher is due for a major update sometime in 2018, but as you know in the mean time you need to get things done.. So please install: https://s3.amazonaws.com/sforzando/MAC_sforzando_v1.933.pkg (this will update the ARIA Engine to latest) Then install the separate AU fix for chipcrusher in Garag...
by davidv
Tue Oct 31, 2017 9:02 am
Forum: chipsounds General
Topic: macOs High Sierra AudioUnit fix
Replies: 2
Views: 88

macOs High Sierra AudioUnit fix

[EDIT]
The new official chipsounds macOs installer is High Sierra compatible!

(you might have to start logic and run the plug in a few times before its registered as an OK plugin, because ... mysterious ways)
by davidv
Mon Oct 30, 2017 10:10 am
Forum: Bidule Bugs and Problems
Topic: Bidule Discrete Install Error
Replies: 2
Views: 52

Re: Bidule Discrete Install Error

Hi

please extract and run in the same folder as a "full" bidule install of the same version.
by davidv
Mon Oct 30, 2017 8:41 am
Forum: Bidule SDK
Topic: first steps with SDKExample question
Replies: 6
Views: 349

Re: first steps with SDKExample question

V_ad_im wrote:Oh, I see - a ppc architecture was selected - fixed, worked!
thank you!


Ha, no problem. Maybe its time to wipe out PPC from the SDK project, its very outdated.
Cheers
by davidv
Fri Oct 27, 2017 10:57 am
Forum: Bidule SDK
Topic: first steps with SDKExample question
Replies: 6
Views: 349

Re: first steps with SDKExample question

The result is same on both computers with Xcode 7 and Xcode 6.1.1 I:140735148086032:3661550219:attempting to load: /Applications/Plogue Bidule 0.9756/plugins/SDKExample.bundle E:140735148086032:3661550944:/Applications/Plogue Bidule 0.9756/plugins/SDKExample.bundle is not a Bidule plugin1! #1 cause...
by davidv
Thu Oct 26, 2017 8:00 am
Forum: Bidule SDK
Topic: first steps with SDKExample question
Replies: 6
Views: 349

Re: first steps with SDKExample question

Hi

have a look at SDKExampleMain,cpp line 28:
strcpy(biduleInfo->fullName, "Misc\tPassthrough");
This is the menu structure where your plugin should appear.
Please look at bidule.log to see if the plugin has been recognized first.

Cheers
by davidv
Thu Oct 26, 2017 7:58 am
Forum: Bidule Bugs and Problems
Topic: AU scan at each start
Replies: 2
Views: 91

Re: AU scan at each start

Hello 10.13 is not officially supported, so many things have been broken its not even funny. Even much bigger companies such as NI (which many more devs than us) tell their users not to switch: https://support.native-instruments.com/hc/en-us/articles/115005151589-macOS-High-Sierra-Compatibility-News...
by davidv
Fri Oct 20, 2017 12:37 pm
Forum: Bidule Bugs and Problems
Topic: SOLVED ** OSX: Audio File Recorder creates files with malformed header?
Replies: 10
Views: 302

Re: SOLVED ** OSX: Audio File Recorder creates files with malformed header?

I'm wondering if it's something to do with the latest builds and latest versions of macOS Speaking of which, I'm going to have to take the plunge with High Sierra 10.13 (not 10.12 annoyingly) as other parts of my workflow (job work mainly) are becoming increasingly unsupported. Is Bidule running ok...
by davidv
Wed Oct 18, 2017 10:14 am
Forum: Bidule Bugs and Problems
Topic: SOLVED ** OSX: Audio File Recorder creates files with malformed header?
Replies: 10
Views: 302

Re: SOLVED: OSX: Audio File Recorder creates files with malformed header?

boonier wrote:SOLVED: The problem was WAVFORMATEXTENSIBLE was on (adaptive or always). Switching to off resolved my problem.

Not sure how this setting came to be changed - it was most probably me.


Wow that brings me waaaay back.

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