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by davidv
Tue Apr 18, 2017 12:40 pm
Forum: chipspeech Feature Requests
Topic: More talking options
Replies: 2
Views: 77

Re: More talking options

Hi Permut8 uses a native talker called SAM (which incidently we will have too). Making a talker mode was really a fun easter egg/addon and really not the main focus on the software, That said, If you try Rotten.ST and CiderTalk84 talker modes, you will get exact vintage talker mode. But sadly if you...
by davidv
Mon Apr 03, 2017 8:53 am
Forum: sforzando
Topic: Accessibility for blind was broken
Replies: 2
Views: 144

Re: Accessibility for blind was broken

Hi. In one of discussion list for blind musicians is thread about Sforzando accessibility for blind people. Generally this soft was partially accessible but from some version, we don't remember exact number it isn't. Few users tried to write using contact form but there was no any reply. I'm not a ...
by davidv
Wed Mar 29, 2017 10:37 am
Forum: SFZ Programming
Topic: do non integer cents make sense for tune=?
Replies: 3
Views: 106

Re: do non integer cents make sense for tune=?

sig-ex wrote:Thanks David!
Great to know. Another reason why I recommend sforzando/Aria. :D


Thanks!
by davidv
Wed Mar 29, 2017 9:03 am
Forum: SFZ Programming
Topic: do non integer cents make sense for tune=?
Replies: 3
Views: 106

Re: do non integer cents make sense for tune=?

Hi

ARIA's tune is parsed and processed as a float.
Cheers
by davidv
Mon Mar 27, 2017 9:56 am
Forum: SFZ Programming
Topic: trigger=release velocity tracking
Replies: 6
Views: 201

Re: trigger=release velocity tracking

Can you make a simple sfz using only sample=*sine or sample=*noise?
I'll check it.
by davidv
Thu Mar 16, 2017 2:29 pm
Forum: SFZ Programming
Topic: Setting initial CC values
Replies: 7
Views: 299

Re: Setting initial CC values

OK... as I only use Sforzando as an ARIA Engine wrapper I'm not seeing how the other wrappers get something from this, of course. I can live with it -- it just seems very odd if you're not expecting it. The issue of a global engine is that its hard to find the best generic case. I hear you. Since s...
by davidv
Thu Mar 16, 2017 10:36 am
Forum: SFZ Programming
Topic: Setting initial CC values
Replies: 7
Views: 299

Re: Setting initial CC values

If two instruments are loaded one after the other in a slot and both have the same label_cc/definition then the value will not be changed, this is made so user settings are kept while changing waveforms in say chipsounds, and other settings in big libraries like GPO. In fact that logic is very compl...
by davidv
Tue Mar 14, 2017 11:42 am
Forum: SFZ Programming
Topic: Setting initial CC values
Replies: 7
Views: 299

Re: Setting initial CC values

the other thing to look for is that if you have a default aria/ariax file, or use preset, then any value set in there will overwrite the sfz defaults.
by davidv
Mon Mar 13, 2017 9:11 am
Forum: SFZ Programming
Topic: Setting initial CC values
Replies: 7
Views: 299

Re: Setting initial CC values

A little weird this one. When I load up a mapping, I'd like to have the "default" value of a continuous controller be "known" - and controllable. Currently, they appear to default to zero. For volume and pan, setting of volume_cc<n> and pan_cc<n> gets reflected back into the UI ...
by davidv
Mon Jan 23, 2017 1:17 pm
Forum: Bidule Bugs and Problems
Topic: Problems Opening Bidule in Mac OS 10.12.2 Sierra
Replies: 5
Views: 457

Re: Problems Opening Bidule in Mac OS 10.12.2 Sierra

Hello I can confirm this is the case after updating to 10.12.2 on a local machine here. Wherever we copy the Bidule folder to, macOs still applies the "quarantine" logic instigated in 10.12, even AFTER its been copied by the user. We will need to look at this issue more closely. Please sta...
by davidv
Wed Jan 04, 2017 10:27 am
Forum: chipsounds General
Topic: If I buy Chipsounds now....
Replies: 3
Views: 1682

Re: If I buy Chipsounds now....

I recently bought chipsounds and i was wondering if the future updates of chipsounds will only be bug fixes or will additional content be added in the future Hello Bug fixes only. All new development is focused on the chipsynth line (for which you will have a rebate or surprise of some sort as a ch...
by davidv
Wed Nov 23, 2016 1:26 pm
Forum: chipsounds General
Topic: Chipsynth progress?
Replies: 2
Views: 541

Re: Chipsynth progress?

Not meaning to nag, but I'm already chomping at the bit since you announced Chipsynth :) I think you wrote somewhere that it will come this year. How's it progressing, will it still come in December? Rest assured that I will throw my money at you as soon as you release it. :D Won't make 2016 I'm af...
by davidv
Thu Nov 03, 2016 3:02 pm
Forum: chipsounds Feature Requests
Topic: commodore 64 envelope generator
Replies: 1
Views: 1054

Re: commodore 64 envelope generator

Hi chipsounds was done for the non-SID-literate in mind. As such, normal synth captions are used on the UI. (in percent) the same UI captions are shared for ALL the chips. However, the exact ADSR timings of the SID are applied under the hood, in 16 quantized steps: For attack: 0.002 0.008 0.016 0.02...
by davidv
Fri Oct 28, 2016 8:53 am
Forum: sforzando
Topic: Incorrect timing of envelope?
Replies: 8
Views: 469

Re: Incorrect timing of envelope?

"biggest players" (Cakewalk, Plogue, linuxsampler developers?) to agree on some interpretations and standardisations? Without getting into too much NDA/political land, I can just say that I've tried to make this happen more times than I can count. In the long term, I really hope 3.0 becom...
by davidv
Thu Oct 27, 2016 5:22 pm
Forum: sforzando
Topic: Incorrect timing of envelope?
Replies: 8
Views: 469

Re: Incorrect timing of envelope?

Is there a documentation of the *_decay_shape parameter? I suppose it also exists for other stages of the envelope? _shape maths are implementation dependent I'm afraid. Dimension Pro/Drop Zone docs and SFZ2 books never explained the maths behind the EG curves. So we did our own maths, so that wont...

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