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Re: Bidule SDK

Posted: Mon Aug 15, 2011 1:22 pm
by dts350z
dadrumbo wrote:How can I access knob and vertical slider from the sdk? When is the time for an updated sdk (at least header)?

+1

Re: Bidule SDK

Posted: Wed Sep 28, 2011 12:37 am
by sgardner
I am a registered owner and I'd like to get the SDK but seb is not accepting messages. Does anyone know who I might contact instead?

Re: Bidule SDK

Posted: Wed Sep 28, 2011 8:33 am
by seb@plogue
I've disabled PM because they can't be backed up easily compared to any e-mail folder.

You can send an email to bidule.support _AT_ plogue _DOT_ com

Re: Bidule SDK

Posted: Sun Feb 10, 2013 10:24 am
by Neil_J
Hi,

I'm a hobbyist trying to create some very unique plugins for digital room correction and stereo-to-surround upmixing for a CarPC project. I was wondering how the Plogue Bidule SDK compares to, say, AudioUnits programming on Mac?. By that I mean, which would be the quickest path to getting a working plugin? I'm not a registered user so I can't currently obtain the Bidule SDK, but I've worked with AudioUnits recently. AU is trivial to create an effect, but seems to bog you down with extraneous stuff when trying to create parameters and UI stuff. How does the Bidule programming process compare?

Re: Bidule SDK

Posted: Mon Feb 11, 2013 10:34 am
by seb@plogue
AU is trivial to create an effect, but seems to bog you down with extraneous stuff when trying to create parameters and UI stuff. How does the Bidule programming process compare?


There is nothing in the SDK about UI, the UI for your plugin is built from the list of parameters your plugin has.

Parameters are defined in by a simple struct, the plugin class has a method for parameter value changes notification,
there are methods to query the current parameter value, set the value and notify Bidule, enable/disable the parameter
for the UI and notify Bidule that the min and max of a parameter have changed.

Re: Bidule SDK

Posted: Mon Feb 11, 2013 12:44 pm
by Neil_J
seb@plogue wrote:
AU is trivial to create an effect, but seems to bog you down with extraneous stuff when trying to create parameters and UI stuff. How does the Bidule programming process compare?


There is nothing in the SDK about UI, the UI for your plugin is built from the list of parameters your plugin has.

Parameters are defined in by a simple struct, the plugin class has a method for parameter value changes notification,
there are methods to query the current parameter value, set the value and notify Bidule, enable/disable the parameter
for the UI and notify Bidule that the min and max of a parameter have changed.

That answers my question, thanks for the quick reply.

Re: Bidule SDK

Posted: Mon Feb 03, 2014 1:12 pm
by Breeze
Is there an archive somewhere for the SDK like there is for groups? There are several projects in this forum with dead links to their sources.

Would be useful... Thanks.

Re: Bidule SDK

Posted: Mon Feb 03, 2014 1:25 pm
by seb@plogue
You'd need to contact the authors, we do not have an archive of everything that was posted.

I don't think that would be an issue for us to host the files but I wouldn't do it without the authors permission.

Re: Bidule SDK

Posted: Mon Dec 04, 2017 12:29 pm
by Perk
I'm sorry if I have simply overlooked this, but I have a question:

In order to get the Bidule SDK I need to write an e-mail to seb. So what is your e-mail adress seb@plogue?

I tried seb@plogue.com but I have received no answer so far. I just don't want to sit around here waiting not knowing if I got it right or not.
Otherwise, is there information that I'm supposed to provide that I may have overlooked?

EDIT: Everything is fine, I got an answer. Thanks.