A previous version works fine, and the current version works fine under windows, and compiles with no errors on OSX, but in the log file I get:
Code: Select all
I:0xbfff:2695775552:9158570559:attempting to load : /Applications/Plogue Bidule 0.9708/plugins/Zag 2.0.bundle
I:0x17e9:2695775552:9158571541:before queriying numBidules
I:0xa02d:2695775552:9158571570:there is 2 bidules
I:0xa02d:2695775552:9158571587:before filling info : 0
I:0x 0:2695775552:9158571600:back from filling info : 0
I:0x17e8:2695775552:9158571621:before filling info : 1
I:0x 0:2695775552:9158571635:back from filling info : 1
I:0xbfff:2695775552:9158571777:attempting to load : /Applications/Plogue Bidule 0.9708/plugins/Zag 2.1.bundle
E:0x17e8:2695775552:9158572784:/Applications/Plogue Bidule 0.9708/plugins/Zag 2.1.bundle is not a Bidule plugin2!
Zag 2.0 is the previous version and Zag 2.1 is the new version
Another thing I don't understand is get info on other plugins I compiled today on OSX, that are working, show as universal, but Zag 2.1 shows as Intel, no mater how I play with the target settings in xcode. Copying a "working" xcode project file and just changing the source files doesn't work either, or change the get info results on the bundle.
Again, the exact same source files compile and work in windows no problem.