detecting audio engine state

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dts350z
Posts: 1521
Joined: Thu Jan 15, 2009 1:18 pm

detecting audio engine state

Postby dts350z » Fri Dec 31, 2010 3:09 pm

How can I detect whether processing is on or off?

Obviously "process" is running when processing is on, but I'm assuming that gets called once per buffer or something.

I want to detect the change in state. Using biddules, we have a trigger at start of processing. Is there something like that in the SDK.

I looked around in the .h files and didn't see anything like _dspInfo.processing_state.

Hansje
Posts: 823
Joined: Wed Jun 23, 2004 6:22 pm
Location: Utsira, Norway

Re: detecting audio engine state

Postby Hansje » Sat Jan 01, 2011 6:09 am

I dimly remember requesting something like that long ago.
Then, shortly after, I found start() and stop() in the SDK...

dts350z
Posts: 1521
Joined: Thu Jan 15, 2009 1:18 pm

Re: detecting audio engine state

Postby dts350z » Sat Jan 01, 2011 11:50 am

Thanks!

I remember start(), didn't know about stop().


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