"decim" and "bitred" opcodes

Discussion on the SFZ implementation and opcodes available in the ARIA engine.

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KevinKevin
Posts: 2
Joined: Mon Nov 27, 2017 5:08 am

"decim" and "bitred" opcodes

Postby KevinKevin » Tue Nov 28, 2017 2:10 am

I see these listed as LFO destinations here:
http://www.sfzformat.com/index.php?title=LFO

Is there any way to use these?
I can put them in and Sforzando recognizes them, but I have no idea how to make them work.
The other opcodes listed there - _oncc, _stepcc and _smoothcc - are not recognized.

Are these unimplemented 2.0 effect opcodes?

From the "ARIA's unimplemented SFZ 2.0 opcodes" post:

<effect> unimplemented opcodes :
all effect types in use by Dimension and Cakewalk products,
we are instead using a "type=com.vendor.product" style logic using a currently private SDK.

davidv
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Re: "decim" and "bitred" opcodes

Postby davidv » Tue Nov 28, 2017 11:09 am

Hi

Like all Cakewalk-specific effects they are not implemented since they are customs black box DSP units.
Imho should have never been in the spec. All effects should have been outside of it. (like we did)
David Viens,
Plogue Art et Technologie Inc. Montreal.
http://www.plogue.com

KevinKevin
Posts: 2
Joined: Mon Nov 27, 2017 5:08 am

Re: "decim" and "bitred" opcodes

Postby KevinKevin » Tue Nov 28, 2017 11:37 pm

Got it!

Thanks David.


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