Sawtooth wave (as in the VRC6)

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Shadowfire
Posts: 7
Joined: Fri Jul 13, 2012 8:57 am

Sawtooth wave (as in the VRC6)

Postby Shadowfire » Fri Jul 13, 2012 10:36 am

I consider Konami's VRC6 an ideal platform for writing NES chiptunes and would love to see support for its sawtooth waveform added.

I tried to find a clean example of it but I can't, oops. Anyway it sounds like a saw wave.

davidv
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Re: Sawtooth wave (as in the VRC6)

Postby davidv » Mon Jul 16, 2012 10:33 am

Shadowfire wrote:I consider Konami's VRC6 an ideal platform for writing NES chiptunes and would love to see support for its sawtooth waveform added.

I tried to find a clean example of it but I can't, oops. Anyway it sounds like a saw wave.


Hi. very easy to add, let me see if i can squeeze it in the 1.6 release I'm working on.
David Viens,
Plogue Art et Technologie Inc. Montreal.
http://www.plogue.com

Shadowfire
Posts: 7
Joined: Fri Jul 13, 2012 8:57 am

Re: Sawtooth wave (as in the VRC6)

Postby Shadowfire » Wed Jul 25, 2012 10:42 pm

Awesome! Thanks so much :D

snappleman
Posts: 1
Joined: Sat Aug 24, 2013 7:46 am

Re: Sawtooth wave (as in the VRC6)

Postby snappleman » Sat Aug 31, 2013 3:53 am

Sorry to bump an old thread, but how is the progress coming on the VRC6 implementation?

davidv
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Joined: Tue Mar 02, 2004 7:23 pm
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Re: Sawtooth wave (as in the VRC6)

Postby davidv » Tue Sep 03, 2013 11:42 am

snappleman wrote:Sorry to bump an old thread, but how is the progress coming on the VRC6 implementation?


Not for a while. By itself it doesn't warrant a full update, and theres plenty more i would like to add.
Cheers
David Viens,

Plogue Art et Technologie Inc. Montreal.

http://www.plogue.com


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